Catfolk Tribe Total population of 45 Catfolk. Gold piece limit is 40 gp. The total amount of available coinage, or the total value of any given item of equipment for sale at any given time, is 90 gp.   Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Bard 2 1           Cleric 1             Fighter 1             Rogue 1             Spellthief 1             Expert 1 2     1     Warrior 1 2   1       Commoner 27   2       1 Skill Highest Bonus Appraise 10 Bluff 10 Climb 9 Concentration 5 Craft (bowyer) 14 Craft (armorsmith) 10 Craft (leatherworking) 10 Craft (woodworking) 7 Craft (basketweaving) 7 Craft (trapmaking) 5 Decipher Script 10 Diplomacy 12 Disable Device 5 Escape Artist 9 Handle Animal 8 Heal 8 Hide 10 Intimidate 10 Jump 7 Knowledge (arcana) 8 Knowledge (architecture) 5 Knowledge (dungeoneering) 5 Knowledge (geography) 8 Knowledge (history) 8 Knowledge (local) 8 Knowledge (nature) 10 Knowledge (nobility) 6 Knowledge (religion) 8 Knowledge (the planes) 6 Listen 11 Move Silently 11 Open Lock 9 Perform (dance) 10 Perform (wind instruments) 10 Ride 4 Search 5 Sense Motive 11 Spellcraft 7 Spot 4 Survival 9 Swim 8 Use Magic Device 7 Use Rope 7 • +4 Dexterity, +2 Charisma.• A catfolk’s base land speed is 40 feet. • Low-Light Vision: Catfolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. • Racial Skills: Catfolk have a +2 racial bonus on Listen and Move Silently checks. • +1 natural armor bonus. • Automatic Languages: Common, Feline. Bonus Languages: Draconic, Gnoll, Halfling, Sylvan. • Favored Class: Ranger. • Level adjustment +1. Size/Type: Medium Humanoid (Catfolk) Commoner 7 Hit Dice: 7d4 (17 hp) Initiative: +2 Speed: 40' Armor Class: 13 (+2 dex, +1 natural), flat-footed 11, touch 12 Base Attack/Grapple: +3/+5 Attack: Unarmed +5 (1d4+2) Saves: Fort +2, Ref +4, Will +2 Abilities: Str 14, Dex 15, Con 11, Int 12, Wis 10, Cha 14 Skills: Craft (bowyer) +14, Survival +7, Diplomacy +4, Move Silently +4, Heal +2, Listen +2, Sense Motive +2 Feats: Skill Focus (craft bowyer), Self-Sufficient, Negotiator Alignment: TN Languages: Feline, Common, Sylvan Size/Type: Medium Humanoid (Catfolk) Expert 5 (diplomat) Hit Dice: 5d6 +5 (22hp) Initiative: +1 Speed: 40' Armor Class: 12 (+1 dex, +1 natural), flat-footed 11, touch 11 Base Attack/Grapple: +3/+3 Attack: Unarmed +3 (1d4) Saves: Fort +2, Ref +2, Will +5 Abilities: Str 11, Dex 12, Con 12, Int 15, Wis 13, Cha 14 Skills: Appraise +10, Diplomacy +12, Hide +3, Knowledge (nature) +10, Listen +11, Move Silently +5, Perform (dance) +10, Sense Motive +11, Survival +9, Swim +8 Feats: Negotiator, Stealthy Alignment: LN Languages: Feline, Common, Sylvan, Halfling Size/Type: Medium Humanoid (Catfolk) Warrior 4 Hit Dice: 4d8 +4 (22 hp) Initiative: +5 Speed: 40' Armor Class: 18 (+5 dex, +1 natural, +2 masterwork leather), flat-footed 13, touch 15 Base Attack/Grapple: +4/+5 Attack: Masterwork composite (+2) shortbow +10 ranged (1d6+2/x3, 105' range) Saves: Fort +5, Ref +6, Will +1 Abilities: Str 15, Dex 20, Con 13, Int 11, Wis 10, Cha 16 Skills: Climb +9, Intimidate +10, Listen +2, Move Silently +7 Feats: Point Blank Shot, Far Shot Alignment: Languages: Feline, Common Size/Type: Medium Humanoid (Catfolk) Commoner 3 Hit Dice: 3d4 (7hp) Initiative: +4 Speed: 40' Armor Class: 15 (+4 dex, +1 natural), flat-footed 11, touch 14 Base Attack/Grapple: +1/+3 Attack: Unarmed  (1d4) Saves: Fort +1, Ref +4, Will +3 Abilities: Str 14, Dex 19, Con 10, Int 12, Wis 15, Cha 16 Skills: Craft (armorsmithing) +10, Craft (woodworking) +7, Heal +4, Listen +4, Move Silently +6, Survival +7 Feats: Skill Focus (craft armor), Self-Sufficient Alignment: Languages: Feline, Common, Sylvan Size/Type: Medium Humanoid (Catfolk) Commoner 3 Hit Dice: 3d4 (7hp) Initiative: +2 Speed: 40' Armor Class: 13 (+2 dex, +1 natural), flat-footed 11, touch 12 Base Attack/Grapple: +1/+2 Attack: Unarmed  (1d4) Saves: Fprt +1, Ref +3, Will +1 Abilities: Str 12, Dex 15, Con 10, Int 12, Wis 11, Cha 16 Skills: Craft (leatherworking) +10, Craft (basketweaving) +7, Listen +2, Move Silently +4, Survival +5 Feats: Skill Focus (craft leather), Self-Sufficient Alignment: Languages: Feline, Common, Halfling Size/Type: Medium Humanoid (Catfolk) Savage Bard 2 Hit Dice: 2d6-2 (5hp) Initiative: +3 Speed: 40' Armor Class: 16 (+3 dex, +1 natural, +2 masterwork leather), flat-footed 13, touch 13 Base Attack/Grapple: +1/+2 Attack: Masterwork composite (+1) shortbow +5 (1d6+1/x3, 70' range) Spells per Day: 3, 2 Spells Known: Flare, Know Direction, Prestidigitation, Resistance, Summon Instrument; Calm Animals, Cause Fear Special Abilities: Bardic knowledge +1, bardic music 1/day: countersong, fascinate, inspire courage +1 Special Qualities: Illiterate Saves: Fort +2, Ref +3, Will +3 Abilities: Str 13, Dex 16, Con 9, Int 8, Wis 11, Cha 20 Skills: Bluff +10, Concentration +4, Diplomacy +10, Hide +10, Listen +2, Move Silently +7, Perform (wind instruments) +10 Feats: Stealthy Alignment: CN Languages: Feline, Common Size/Type: Medium Humanoid (Catfolk) Expert 2 (lorekeeper) Hit Dice: 2d6+4 (11hp) Initiative: +2 Speed: 40' Armor Class: 13 (+2 dex, +1 natural), flat-footed 11, touch 12 Base Attack/Grapple: +1/+2 Attack: Unarmed +2 (1d4+1) Saves: Fort +2, Ref +2, Will +3 Abilities: Str 13, Dex 14, Con 14, Int 16, Wis 11, Cha 13 Skills: Appraise +10, Decipher Script +10, Knowledge (arcana) +8, Knowledge (architecture) +5, Knowledge (dungeoneering) +5, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nobility) +6, Knowledge (religion) +8, Knowledge (the planes) +6, Listen +2, Move Silently +4 Feats: Diligent Alignment: Languages: Feline, Common, Sylvan, Halfling, Draconic Size/Type: Medium Humanoid (Catfolk) Expert 2 (animal wrangler) Hit Dice: 2d6-2 (5hp) Initiative: +2 Speed: 40' Armor Class: 15 (+2 dex, +1 natural, +2 masterwork leather armor), flat-footed 13, touch 12 Base Attack/Grapple: +1/+2 Attack: Unarmed +2 (1d4+1) Saves: Fort -1, Ref +2, Will +5 Abilities: Str 12, Dex 14, Con 9, Int 15, Wis 14, Cha 12 Skills: Bluff +6, Handle Animal +6, Hide +7, Intimidate+6, Knowledge (nature) +7, Listen +4, Move Silently +9, Survival +7, Use Rope +7 Feats: Track Alignment: Languages: Feline, Common, Sylvan, Halfling Size/Type: Medium Humanoid (Catfolk) Warrior 2 Hit Dice: 2d8 (9 hp) Initiative: +4 Speed: 40' Armor Class: 17 (+4 dex, +1 natural, +2 masterwork leather armor), flat-footed 13, touch 14 Base Attack/Grapple: +2/+4 Attack: Masterwork composite (+2) shortbow +8 ranged (1d6+2/x3, 105' range) Saves: Fort +3, Ref +4, Will +3 Abilities: Str 15, Dex 19, Con 10, Int 14, Wis 16, Cha 14 Skills: Climb +7, Intimidate +7, Listen +4, Move Silently +7 Feats: Point Blank Shot Alignment: Languages: Feline, Common, Sylvan, Halfling Size/Type: Medium Humanoid (Catfolk) Warrior 2 Hit Dice: 2d8+2 (11 hp) Initiative: +3 Speed: 40' Armor Class: 16 (+3 dex, +1 natural, +2 masterwork leather armor), flat-footed 13, touch 13 Base Attack/Grapple: +2/+4 Attack: Masterwork composite (+2) shortbow +7 ranged (1d6+2/x3, 105' range) Saves: Fort +4, Ref +3, Will +2 Abilities: Str 14, Dex 17, Con 13, Int 14, Wis 14, Cha 14 Skills: Climb +7, Intimidate +7, Listen +4, Move Silently +5 Feats: Point Blank Shot Alignment: Languages: Feline, Common, Sylvan, Halfling Size/Type: Medium Humanoid (Catfolk) Savage Bard 1 Hit Dice: 1d6+1 (4hp) Initiative: +3 Speed: 40' Armor Class: 16 (+3 dex, +1 natural, +2 masterwork leather armor), flat-footed 13, touch 13 Base Attack/Grapple: +0/+1 Attack: Masterwork composite (+1) shortbow +4 (1d6+1/x3, 70' range) Spells per Day: 2 Spells Known: Flare, Know Direction, Prestidigitation, Resistance Special Abilities: Bardic knowledge +1, bardic music 1/day: countersong, fascinate, inspire courage +1 Special Qualities: Illiterate Saves: Fort +3, Ref +3, Will +4 Abilities: Str 13, Dex 17, Con 13, Int 11, Wis 12, Cha 18 Skills: Bluff +8, Concentration +5, Diplomacy +8, Hide +9, Listen +3, Move Silently +11, Perform (wind instruments) +8 Feats: Stealthy Alignment: Languages: Feline, Common Size/Type: Medium Humanoid (Catfolk) Savage Bard 1 Hit Dice: 1d6+1 (4hp) Initiative: +2 Speed: 40' Armor Class: 15 (+2 dex, +1 natural ,+2 masterwork leather armor), flat-footed 13, touch 12 Base Attack/Grapple: +0/+0 Attack: Masterwork shortbow +3 (1d6/x3, 70' range) Spells per Day: 2 Spells Known: Flare, Know Direction, Prestidigitation, Resistance Special Abilities: Bardic knowledge +1, bardic music 1/day: countersong, fascinate, inspire courage +1 Special Qualities: Illiterate Saves: Fort +3, Ref +2, Will +2 Abilities: Str 10, Dex 14, Con 13, Int 13, Wis 11, Cha 19 Skills: Bluff +8, Concentration +5, Diplomacy +8, Hide +8, Listen +2, Move Silently +10, Perform (wind instruments) +8, Spellcraft +5 Feats: Stealthy Alignment: Languages: Feline, Common, Sylvan Size/Type: Medium Humanoid (Catfolk) Cleric of Obad-Hai 1 Hit Dice: 1d8+1 (5hp) Initiative: +5 Speed: 40' Armor Class: 17 (+5 dex, +1 natural, +2 masterwork leather armor), flat-footed 13, touch 15 Base Attack/Grapple: +0/+2 Attack: Masterwork light crossbow +5 (1d8/19-20) Spells per Day: 3; 2+1 Typical Spells: Guidance x3; Bless x2, Entangle Special Abilities: Turn undead 3/day, speak with animals 1/day, rebuke plant creatures 3/day Saves: Fort +3, Ref +5, Will +6 Abilities: Str 15, Dex 20, Con 13, Int 10, Wis 18, Cha 11 Skills: Diplomacy +7, Heal +8, Listen +6, Move Silently +7 Feats: Skill Focus (Diplomacy) Alignment: TN Languages: Feline, Common Size/Type: Medium Humanoid (Catfolk) Fighter 1 Hit Dice: 1d10+2 (7hp) Initiative: +3 Speed: 40' Armor Class: 16 (+3 dex, +1 natural, +2 masterwork leather armor), flat-footed 13, touch 13 Base Attack/Grapple: +1/+4 Attack: Masterwork composite (+3) shortbow +5 (1d6+3/x3, 105' range) Saves: Fort +4, Ref +3, Will +0 Abilities: Str 17, Dex 17, Con 15, Int 14, Wis 10, Cha 17 Skills: Climb +7, Intimidate +7, Jump +7, Listen +3, Move Silently +5, Swim +7 Feats: Point Blank Shot, Far Shot Alignment: Languages: Feline, Common, Sylvan, Halfling Size/Type: Medium Humanoid (Catfolk) Wilderness Rogue 1 Hit Dice: 1d6+1 (4hp) Initiative: +5 Speed: 40' Armor Class: 18 (+5 dex, +1 natural, +2 masterwork leather armor), flat-footed 13, touch 15 Base Attack/Grapple: +0/+2 Attack: Masterwork composite (+2) shortbow +5 (1d6+2/x3, 70' range) Special abilities: Sneak attack +1d6, trapfinding Saves: Fort +1, Ref +7, Will +0 Abilities: Str 15, Dex 21, Con 13, Int 13, Wis 11, Cha 15 Skills: Climb +6, Craft (trapmaking) +5, Disable Device +5, Escape Artist +9, Hide +9, Listen +6, Move Silently +11, Search +5, Survival +4 Feats: Point Blank Shot Alignment: Languages: Feline, Common, Halfling Size/Type: Medium Humanoid (Catfolk) Spellthief 1 (traded sneak attack for fighter feats) Hit Dice: 1d6 (3hp) Initiative: +5 Speed: 40' Armor Class: +18 (+5 dex, +1 natural, +2 masterwork leather armor), flat-footed 13, touch 15 Base Attack/Grapple: +0/+1 Attack: Masterwork composite (+1) shortbow +5 (1d6+1/x3, 70' range) Special Abilities: Steal spell (0 or 1st), trapfinding  Saves: Fort +0, Ref +5, Will +2 Abilities: Str 13, Dex 20, Con 11, Int 14, Wis 10, Cha 12 Skills: Concentration +4, Decipher Script +5, Disable Device +5, Knowledge (arcana) +5, Listen +2, Move Silently +7, Open Lock +9, Spellcraft +7, Spot +4, Use Magic Device +7 Feats: Dodge, Magical Aptitude Alignment: Languages: Feline, Common, Halfling, Draconic